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Fragment Code
varying vec2 vUv; uniform float u_time; uniform float u_speed; uniform vec3 u_color; void main() { vec2 uv = vUv; float intensity = sin(uv.x * 10.0 + u_time * u_speed) * 0.5 + 0.5; gl_FragColor = vec4(u_color * intensity, 1.0); }
FPS: 60
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